Quick and Dirty Prototyping
This project allowed me to refine my skills in 'Quick and Dirty Prototyping' and ethnographic research.
This technique allowed me to rapidly try and test my ideas for improvements to the machine. Different tabs and modifications could be made in seconds which was ideal for first stage testing.
For the project I considered 3 ethnographic research techniques appropriate for what we needed. This enlightened me to the tried and tested methods that exist in design research and the various ways of learning about peoples behaviour.
I really enjoyed learning how to create varying complexities of experience mapping. This was a great way of consolidation and identifying where the most improvement was needed to make the biggest impact on the user.